spectre wrote: ↑
Thu Dec 20, 2018 2:08 pm
is it coincidence that these 'upgrades' are rolled out during school holidays?
(Judging by the way the dev account is irresponsibly rating sites blindly from lists with total disregard to WoT guidelines ...)
Can anyone see any improvements in the site or evidence of any bug fixes?
Maybe school holidays are the only time that soccer-moms/dads get any free time to code
(May be TESTING
. "I see nothing!
" - Shultz)
Sign-ins, next-page loads, and Previews/Submits now usually succeed.
Actually, I'm not being as nice as I could be about the user profiles: A great many rookies arrived at WoT thinking that all of those old social media glamour links (Twitter, etc, in the profile) meant they could establish more back-links at a high-PR site for IM purposes. Unfortunately, several people ended up divulging a risky amount of PII. That both issues have been eliminated is a good thing.
Two things I currently dislike:
From the user profile, it isn't possible to search or display my own ratings which have no comments (seriously, I refuse to leave clues to my identity by commenting on recognizable details of my spam email); just as it is still impossible to download all of my ratings & comments.
Currently, the domain scorecard "Search" box helpfully drops down a limited list of common TLDs, and preemptively enforces whichever one I last moused-over. Thus, if my target domain is abc.xyz, this bug automatically loads a scorecard for abc.xyz.com or .net, etc; then I'm forced to edit the content of the browser's address bar to remove the superfluous .suffix and then load the remaining address.
Speaking of code (apologism):
I used to do quite a bit of it. Although it's possible today to plug together several APIs and other magic whiz-bangs, tweak some settings, and call it a "product"; many things (like WoT, I suspect) involve a great deal of in-house, hands-on coding. In one respect, coders are of two minds:
- Whip up something that limps well, deliver it yesterday, fix it tomorrow (~ Noodles Rule of programming), and keep my job. Or make something mysterious, the workings of which only I understand, thus making it resistant to plagiarism, and keep my job. For secrecy or lack of time, such coders don't document their code.
- Code something solid that survives exotic misuse, and write detailed comments within the code itself so that, after much time passes, the original coder or his successors can understand how to manage it.
The WoT of old probably had quite a lot of undocumented hand-coding which has been moved/re-imagined on a dissimilar platform by a minimal and shifting team. I'm actually surprised it has come this far (or this long, depending on one's mood) - and that anyone is continuing to work on it.